
Beginning Android 2 ebook will help you learn to create applications for mobile devices android 2.x. This book provides simple examples that are ready to run with a copy of the software development kit. Mark L. Murphy, who is the author of this book will show you what to know to start programming Android applications, including how to construct a graphical interface, using GPS, and access web services. Android platform itself is a platform created by Google and the Open Handset Alliance includes hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.
This book is addressed to people who are new to mobile application development, but already have some knowledge about Java. Beginning Android 2 Book you will learn:
- Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices.
- Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
- Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
- Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
- Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.
Table of Contents
- The Big Picture
- Projects & Targets
- Creating a Skeleton Application
- Using XML-Based Layouts
- Employing Basic Widgets
- Working with Containers
- Using Selection Widgets
- Getting Fancy With Lists
- Employing Fancy Widgets and Containers
- The Input Method Framework
- Applying Menus
- Fonts
- Embedding the WebKit Browser
- Showing Pop-Up Messages
- Dealing with Threads
- Handling Activity Lifecycle Events
- Creating Intent Filters
- Launching Activities and Sub-Activities
- Handling Rotation
- Working with Resources
- Using Preferences
- Managing and Accessing Local Databases
- Accessing Files
- Leveraging Java Libraries
- Communicating via the Internet
- Using a Content Provider
- Building a Content Provider
- Requesting and Requiring Permissions
- Creating a Service
- Invoking a Service
- Alerting Users Via Notifications
- Accessing Location-Based Services
- Mapping with MapView and MapActivity
- Handling Telephone Calls
- Development Tools
- Handling Multiple Screen Sizes
- Dealing with Devices
- Handling Platform Changes
- Where Do We Go From Here?
Buy It